FURTHER CONCEPTS FOR PROJECT
• REFLECTIVE STORY-TELLING
How can you get them to reflect on their lives and want to seek help?
• Fun and games
Consider existing “scenario” games where the user learns important life skills such as the MTV game “Dafur is dying”.
Combine the two concepts
- Allow them to take photos of themselves through prompts e.g. Take a photo of yourself, Take a photo of your friends, etc
- This will construct a fictional story with them and their friends as the characters…
- Playback – different image based stories will results, with a choose your own adventure type choices to be made
- Choices will lead to different consequences.
- The aim is to allow them to reflect on how their choices will affect them.
READING FOR THIS WEEK
1. Experience Prototyping
Three critical design activities:
Understanding existing experiences, exploring design ideas and communicating design concepts.
Prototypes are respresentations of a design made before final artefacts exist. Created to inform design process and design decisions.
Functions of a prototype: the “role” an artifact will play, its “look and feel” and how it will be implemented, different levels of fidelity, prototypes for different audiences etc.
Key element of innovation.
Experience prototyping:
Emphasize the experiential aspect of whatever representations are needed to successfully relive or convey an experience with a product, space or system.
Any kind of representation in any medium that is designed to understand, explore or communicate what it might be like to engage with the product, space or system we are designing eg storyboards, scenarios, sketches, video, etc.
Experience Prototyping is valuable for:
Understanding existing user experiences and context
Exploring and evaluating design ideas
Communicating ideas to an audience
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