Monday, July 24, 2006

Day One Brainstorm

Studio this semester involves "designing for the developing world". The device: a mobile phone.

We begin by delving into how we perceive the world currently, and what changes we foresee occuring socially, economically, environmentally, technology-wise and politically. We as designers have the ability to make these changes occur more rapidly, by designing for them.

The international perspective is:
Social : Demographic change - areas of an ageing population, vs the younger generation.
Economic: Wealth distribution - a bigger gap forming between the rich and the poor
Environmental: Resource Depletion, Climate Change
Technology: Convergence - minaturization - placing all applications on the one device
Political: Lack of vision in our governments and leaders

Other Ideas:
Social: Bigger network connections are made possible via technology, trend towards anonymity and individualism, privacy, trend towards segregation, tribalism, groups forming based on interests but perhaps removal of cross-cultural barriers.

Mobile Phones as a device presently offer:
Communication Medium via Carrier (eg Vodafone, Optus etc)
- Telephone
- Video Phone
- Text Messaging
- Multimedia Messaging
- Voice Messages (Voicemail)

Data Storage:
- Phone Book/Address Book (Contact Details for People)
- Call Register (Missed Calls, Dialled Numbers, Call Durations etc)
- Organisational Applications (Calendars, To Do Lists)

Other:
- Use as a Watch/Clock
- Alarm Clock
- Calculator
- Timer/Stopwatch

Gaming Device:
- Gaming Applications

Ability to run "add-on" applications:
Examples:
World Clock

Allows Personalisation via:
- Ringtones
- Wallpapers
- Profile settings (for Meetings, Outdoor etc)
- Other settings
- Customisable exterior features

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